{"id":1596,"date":"2011-04-30T02:24:08","date_gmt":"2011-04-29T22:24:08","guid":{"rendered":"http:\/\/forbiddenpanel.com\/PanelCast\/?page_id=1596"},"modified":"2011-04-30T02:24:08","modified_gmt":"2011-04-29T22:24:08","slug":"review-portal-2","status":"publish","type":"page","link":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/bryans-madness\/review-portal-2\/","title":{"rendered":"Review: Portal 2"},"content":{"rendered":"<p>The long-awaited sequel to one of the best games of 2007 is now in my  hands (not physically, I got it through Steam). <em>Portal 2<\/em> is one of  those few gems that stands up to the hype it generated. It takes  everything that worked with the first game and adds more.<\/p>\n<p><em>Portal 2<\/em> sees Chell (the protagonist from the first game) return to the Aperture  Science laboratory after a seemingly considerable amount of time has  passed (Check out <a href=\"http:\/\/forbiddenpanel.com\/PanelCast\/?page_id=1526\"><em>Portal 2: Lab Rat<\/em><\/a> comic to get filled in on the  details if you have not already). The lab, now falling to ruin, forces  players to once again think outside the box to navigate a treacherous  landscape. The narrative reveals much more about history of Aperture  Science, explaining some of the mystery of the original game while also  offering a few tantalizing clues about its connection to the immensely  popular <em>Half Life<\/em> series of games.<\/p>\n<p>Definitely one of the biggest  draws of the game is the simple yet brilliantly executed concept of  creating portals that connect two spatially distinct surfaces. The  player, rather than shooting down obstacles or hacking them with a  sword, must instead think their way out every situation, only being able  to create portals on certain surfaces. It is a refreshing change from  the general run of games; The rush you get from figuring out the puzzle  more than makes up for the lack of firepower.<\/p>\n<p>So, what is the  difference between the two games? What makes <em>Portal 2<\/em> so great? On the  surface it wouldn&#8217;t seem like much, as the game mechanics are  essentially identical to <em>Portal<\/em>. The Source engine was updated to  accommodate some new elements, but game-play really is not changed at  all. If you played <em>Portal<\/em> you can pick up <em>Portal 2<\/em> with no effort.  However, a big change that was made was incorporating new environmental  factors that give you new way to think about the environment you are  navigating. These factors come in the form of colored gels that display  some interesting physics bending properties, much like the portal gun  itself. A blue gel repels your character from the surface it coats with a  force equal to that with which you struck it, allowing you to bounce  and reach areas that are normally unreachable with the portal gun or to  bounce certain obstacles out of the way. The orange gel (I guess Valve  likes this color scheme) create a slick surface that accelerates your  character along it, to gather up more momentum for large jumps or gravity  defying portal antics. A third white gel allows you to create new  surfaces to place portals on. These three new additions alone probably  would have been enough to satiate fans of the series, but Valve decided  to give much more.<\/p>\n<p>The familiar Weighted Companion Cube and gun  turrets return and are accompanied by new features like Hard Light  Bridges, surfaces that can be extended over gaps and Excursion Tunnels,  tractor-beam-like devices that can push or pull you in any direction.  All of these additions come together to create so many new dimensions in  the solving of puzzles. No longer are you simply moving from point A to  B, you are also trying to figure out how to best combine the  portals with these other features while still keeping the game play  simple and enjoyable.<\/p>\n<p>And then Valve decided to give us even more,  adding a storyline that is just as entertaining as the first one, if not more so.  Portal 2 introduces two new characters, the lunatic CEO of Aperture, Cave  Johnson, and the bumbling, inept Personality Core, Wheatly. GLaDOS also makes a return in a much more up-close-and-personal sort of way. The new  characters serve to fill in much more detail behind Aperture and the  development of the portal technology as well as GLaDOS, and add much to  the atmosphere of the game, being voiced by actors J.K. Simmons and  Stephen Merchant, respectively.<\/p>\n<p>The game design itself should be  mentioned, as <em>Portal 2<\/em> is significantly longer than the first one and  much, much more expansive. The levels are designed to give the players  the feeling that they really are in massive underground research  facility. Even portions of the test chambers, which return as well,  often utilize the outside of the chamber, adding new challenges to the  puzzles.<\/p>\n<p>The co-op mode flows seamlessly from the new game-play elements and encourages player cooperation in a way that I have not seen often in games. Rather than just encouraging the mutual slaughter of enemies, the co-op mode presents you with a series of puzzles in which each person is key element of solving it, and you absolutely cannot complete a puzzle without your partner&#8217;s cooperation. The Aperture story also gets expanded on, a nice touch that helps bring co-op into the fold of the Portal world rather than just feeling like extra content that was tacked on.<\/p>\n<p>In essence, <em>Portal 2<\/em> does what a sequel should do. It expands on the franchise, adding to it rather than  changing it, keeping the elements that make the game successful and  paying service to the fans with very little pandering or hand holding.  If I rated games with a numerical score, I would definitely give this game some ridiculously high number,  but I don&#8217;t, so I will just say that this game doesn&#8217;t need to rest on  it&#8217;s laurels. It brings something new and most importantly, fun, to  gaming. If you like gaming at all, even if you are not familiar with the  <em>Portal<\/em> or <em>Half Life<\/em> universe, go out and get this one. It is well worth it.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/forbiddenpanel.com\/PanelCast\/wp-content\/uploads\/2011\/04\/Portal-2-Art.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1599\" title=\"Portal 2 Art\" src=\"https:\/\/i0.wp.com\/forbiddenpanel.com\/PanelCast\/wp-content\/uploads\/2011\/04\/Portal-2-Art-213x300.jpg?resize=213%2C300\" alt=\"\" width=\"213\" height=\"300\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The long-awaited sequel to one of the best games of 2007 is now in my hands (not physically, I got it through Steam). Portal 2 is one of those few gems that stands up to the hype it generated. It takes everything that worked with the first game and adds more. Portal 2 sees Chell [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":290,"menu_order":18,"comment_status":"open","ping_status":"open","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-1596","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1opIU-pK","jetpack-related-posts":[{"id":1526,"url":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/bryans-madness\/cant-afford-portal-2-yet\/","url_meta":{"origin":1596,"position":0},"title":"Can&#8217;t Afford Portal 2 Yet?","author":"Forbidden Panel","date":"April 21, 2011","format":false,"excerpt":"Sorry, I don't have any special deals here, or I would be among the Missing right now, making my way through space bending puzzles. What I do have for you is a little something to curb your Portal cravings until you can get your hands on a copy. That something\u2026","rel":"","context":"With 2 comments","block_context":{"text":"With 2 comments","link":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/bryans-madness\/cant-afford-portal-2-yet\/#comments"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/forbiddenpanel.com\/PanelCast\/wp-content\/uploads\/2011\/04\/Portal-Lab-Rat-194x300.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":290,"url":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/bryans-madness\/","url_meta":{"origin":1596,"position":1},"title":"Bryan&#8217;s Madness","author":"Forbidden Panel","date":"January 4, 2011","format":false,"excerpt":"Bryan is a writer, editor, and sometimes artist\/graphic designer for Forbidden Panel, as well as a regular host on the some times funny sometimes boring, but always from the heart, Panelcast.\u00a0 He is also bringing his long-time-in-the-making table top RPG to FP as the Zombie Kill Squad RPG.\u00a0 He also\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4166,"url":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/andreas-gaming-lounge\/who-the-hell-is-andrea\/","url_meta":{"origin":1596,"position":2},"title":"Who the hell is Andrea????","author":"Forbidden Panel","date":"June 18, 2012","format":false,"excerpt":"June 18, 2012 Greetings Gamers! 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I'm having a hard time keeping up, as they release a new game app EVERY WEEK!!!! Seriously, I just do not have that much time in the\u2026","rel":"","context":"Similar post","block_context":{"text":"Similar post","link":""},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":9916,"url":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/lamentations-of-the-grognard\/gary-gygax-day-and-40-years-of-dd\/","url_meta":{"origin":1596,"position":4},"title":"Gary Gygax Day and 40 years of D&#038;D","author":"Forbidden Panel","date":"July 27, 2014","format":false,"excerpt":"Summer break 1983, a 10 year old boy sits at a card table in a basement. His mace does only 1D6 points of damage, but if he can kill these kobolds, hopefully the other boys, some of them in high school, will invite him back to play next week. The\u2026","rel":"","context":"With 1 comment","block_context":{"text":"With 1 comment","link":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/lamentations-of-the-grognard\/gary-gygax-day-and-40-years-of-dd\/#comments"},"img":{"alt_text":"268840_641390432541482_987327860_n","src":"https:\/\/i0.wp.com\/forbiddenpanel.com\/PanelCast\/wp-content\/uploads\/2014\/07\/268840_641390432541482_987327860_n-217x300.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3339,"url":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/janelles-eye-view\/my-2012-wish-list\/","url_meta":{"origin":1596,"position":5},"title":"My 2012 Wish List","author":"Janelle","date":"January 7, 2012","format":false,"excerpt":"Hi there.\u00a0 I know, I know, it\u2019s been a while.\u00a0 Where have I been, you ask?\u00a0 Well, my last post was in September and Arkham City came out in October... you figure it out. Now, that\u2019s not to say that is ALL I\u2019ve done in the last three months, but\u2026\u2026","rel":"","context":"With 3 comments","block_context":{"text":"With 3 comments","link":"http:\/\/forbiddenpanel.com\/PanelCast\/blogs\/janelles-eye-view\/my-2012-wish-list\/#comments"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_sharing_enabled":true,"jetpack_likes_enabled":false,"_links":{"self":[{"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/pages\/1596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/comments?post=1596"}],"version-history":[{"count":0,"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/pages\/1596\/revisions"}],"up":[{"embeddable":true,"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/pages\/290"}],"wp:attachment":[{"href":"http:\/\/forbiddenpanel.com\/PanelCast\/wp-json\/wp\/v2\/media?parent=1596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}