Dungeons & Dragons
Saturday morning, September 17th, 1983. One week before my 11th birthday and only a few weeks after I’d first played Dungeons and Dragons, CBS aired the first 30 minutes of the greatest saturday morning adventure ever. Every weekend for the next three years would include this half hour animated Dungeons and Dragons animated series.
27 episodes of following Hank the ranger, Eric the cavalier, Sheila, the thief, Diana the acrobat, Presto the magician, Bobby the barbarian, and Uni, the baby unicorn, as they searched the realm for a way home to our world after being magically transported via a Dungeons and Dragons roller coaster at an amusement park.
Dungeon Master served as a sort of guide and impetus to the group, dropping clues and instigating adventures and investigations along the way.
Ages ago, before the modern times, the world was very different. The earth, and all of humanity, were battered and punished almost daily. Again and again, the apocalypse happened. Again and again, the world was destroyed and humanity was all but lost. Save for a few brave souls, fighting against the forces of darkness in a savage world of the future.
Sometimes it was disease, sometimes it was natural disasters, but most often it was nuclear war that was responsible for the repeated collapse of society. Most of the time these Armageddons were nearly total, leaving the earth a smoldering husk inhabited by primitive warriors and mutants; others were a slower collapse of infrastructure leading to pockets of civilized humanity surrounded by inhospitable wastelands. But in every instance the holocaust provided a similarly corrupt and hostile world with threats on all sides. Continue reading